The winning games of the Bafta Young Game Designers competition

- Published
Bafta has announced the winners of the 2026 Young Game Designers competition.
The winners were chosen from a selection of finalists by a judging panel of experts from some of the world's biggest gaming companies.
The winning games will be shown at the Science Museum in London, the Science and Industry Museum in Manchester, and the National Science and Media Museum in Bradford as part of the Power Up experience.
The Bafta Young Game Designers programme also includes game-making workshops and events in primary and secondary schools to encourage and celebrate the next generation of game designers and developers.
Read on to find out more about the winners.
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The competition is made up of two categories:
The Game Concept Award, which rewards the most original and best thought-out game idea
The Game Making Award, which goes to the most impressive use of coding skills on a freely available software to create a prototype game.
Each category is split into two age groups: 10-14 years and 15-18 years.
Winners of the Game Concept Award

Grace, 10, is the winner of the 10-14 Game Concept Award.
Her idea is a comedy adventure game that is full of surprises.
Nobody knows you in your village, so the player must set out on a daring quest to find pieces of a broken 'broken nose' statue that is scattered across Noseland.
Grace said: "I'm very excited because game design means a lot to me and that's what I'd like to do in my future career."

'TaliBreak' is the winning idea from 17-year-old Erin.
The game is a co-operative puzzle platformer game for up to five players about a group of animals teaming up to break their friends out of pest control.
Erin said: "I'm immensely grateful for this amazing opportunity."
Winners of Game Making Award

The winner of the 10-14 Game Making Award is 14-year-old Thiago, whose game 'Yggdrasil' is rooted in Norse mythology.
Playing as a banished Valkyrie the player must battle trolls and ravens to find a stolen amulet.
An epic battle sees the player managing threats from all directions as the dragon Nidhogg eats the floor beneath your feet.
Thiago, who also won last year's Game Making Award, said: "I'm especially proud of the story, cutscenes, and intricate boss fight in my game, and I'm looking forward to meeting other finalists and seeing what they've created."

The winner of the 15-18 Game Making Award was Dylan, 18, with his game 'Kompis And The Wells Of Fontis'.
The story-based adventure game sees Kompis, who is trapped down a well with a demon called Evil Thought.
He must collect the wisdom of the ancient Fontis so he can wish himself home.
Dylan said of his game: "It's an original world with its own strange and magical feel topped off with fun platforming gameplay, and I really hope people enjoy playing it."